That said, the eight-hour single-player campaign remains intact and features all of satisfyingly gratuitous slow-motion x-ray kills and advanced simulation settings (on higher difficulty levels) that make for a totally enjoyable and stealthy shooter, particularly at a time when the genre is so obsessed with modern warfare. Instead, the co-op multiplayer modes present on other platforms have been completely stripped out with no explanation, which greatly reduces its potential lifespan. This is certainly a welcome addition to any Wii U game, but I would have preferred if developer Rebellion had employed the second screen as an option for offline co-op. The only other Wii U-specific feature is the option of taking the entire game offscreen via the remote play function. This convenience is counterbalanced by the fact you can only play the game with the Gamepad - it doesn’t support the Wii U Pro controller - and personally I don’t find shooters to be that comfortable to play with the Gamepad’s tacky triggers and spaced-out sticks. Having a second screen dedicated to your map and weapon switching is a plus - being able to see where your enemies are at a glance definitely helps you strategise on the fly while you work your way through each war-torn level - but it’s not really a game-changing addition it’s just an added convenience. Aside from the obligatory shift of HUD and menu elements to the Gamepad screen, the Wii U version doesn’t feature much in the way of new gameplay elements to distinguish itself.
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